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GameCtrl Member List
This is the complete list of members for
GameCtrl
, including all inherited members.
activate
()
GameCtrl
deactivate
()
GameCtrl
draw
()
GameCtrl
[inline, virtual]
drawArrow
()
GameCtrl
drawText
()
GameCtrl
epsilon
GameCtrl
GameCtrl
()
GameCtrl
[inline]
getFont
()
Overlay
[inline, static]
getPos
()
GameCtrl
[inline]
getRescueCredit
()
GameCtrl
getState
()
GameCtrl
[inline]
hasRescueCredit
()
GameCtrl
[inline]
init
(AdsoHeightMap *m, Vehicle *v, Camera *e)
GameCtrl
isActive
()
GameCtrl
[inline]
isDeathMatch
()
GameCtrl
[inline]
isFinished
()
GameCtrl
[inline]
isInGame
()
GameCtrl
[inline]
isNetGame
()
GameCtrl
[inline]
isVisible
()
GameCtrl
[inline]
largeFont
Overlay
[protected, static]
opponent
GameCtrl
photonHit
(float, Vehicle *)
GameCtrl
reduceEpsilon
(int opp)
GameCtrl
rescue
()
GameCtrl
setFont
(AdsoFont *s, AdsoFont *l)
Overlay
[inline, static]
setOpponent
(Vehicle *o)
GameCtrl
[inline]
setPos
(s2f p)
GameCtrl
setRandomPos
()
GameCtrl
smallFont
Overlay
[protected, static]
startGame
()
GameCtrl
startNetGame
()
GameCtrl
stopGame
()
GameCtrl
ufo
GameCtrl
update
(float delta_time)
GameCtrl
vehicle
GameCtrl
waitNetGame
()
GameCtrl
~Overlay
()
Overlay
[inline, virtual]
Generated on Mon Jul 21 10:44:48 2003 for Rover by
1.3.2