#include <gamectrl.h>
Inheritance diagram for GameCtrl:

Public Member Functions | |
| int | isActive () |
| int | getState () |
| int | hasRescueCredit () |
| int | getRescueCredit () |
| void | reduceEpsilon (int opp) |
| void | photonHit (float, Vehicle *) |
| void | rescue () |
| void | activate () |
| void | deactivate () |
| int | isVisible () |
| void | update (float delta_time) |
| void | setPos (s2f p) |
| s2f | getPos () |
| void | setRandomPos () |
| void | setOpponent (Vehicle *o) |
| void | waitNetGame () |
| void | startGame () |
| void | startNetGame () |
| void | stopGame () |
| int | isNetGame () |
| int | isDeathMatch () |
| int | isInGame () |
| int | isFinished () |
| void | init (AdsoHeightMap *m, Vehicle *v, Camera *e) |
| void | drawArrow () |
| void | drawText () |
| void | draw () |
| Draw overlay object. | |
| GameCtrl () | |
Public Attributes | |
| Vehicle * | vehicle |
| Vehicle * | opponent |
| Epsilon * | epsilon |
| Ufo * | ufo |
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Draw overlay object.
Implements Overlay. |
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1.3.2