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PhysicalAnimation Class Reference
[Control]

Physically based animation interface. More...

#include <animation.h>

Inheritance diagram for PhysicalAnimation:

Camera Ufo Vehicle List of all members.

Public Member Functions

virtual void update (double deltaTime)=0
virtual ~PhysicalAnimation ()

Detailed Description

Physically based animation interface.

Animation where each time step must be fixed (or below a certain limit). This is requered by eg. rigidbody based objects.


Constructor & Destructor Documentation

virtual PhysicalAnimation::~PhysicalAnimation  )  [inline, virtual]
 


Member Function Documentation

virtual void PhysicalAnimation::update double  deltaTime  )  [pure virtual]
 

Implemented in Camera, Ufo, and Vehicle.


The documentation for this class was generated from the following file:
Generated on Mon Jul 21 10:44:48 2003 for Rover by doxygen 1.3.2