Main Page | Modules | Namespace List | Class Hierarchy | Compound List | File List | Compound Members | File Members

gamectrl.h File Reference

#include <adsomath.h>
#include <adsoheightmap.h>
#include <GL/gl.h>
#include "vehicle.h"
#include "camera.h"
#include "autopilot.h"
#include "netlink.h"
#include "view.h"
#include "epsilon.h"
#include "ufo.h"

Go to the source code of this file.

Compounds

class  GameCtrl

Defines

#define GC_STATE_INACTIVE   0
#define GC_STATE_MENU   1
#define GC_STATE_GETREADY   2
#define GC_STATE_INGAME   3
#define GC_STATE_FINISH   4
#define GC_STATE_FAILED   5
#define GC_STATE_NETSTART   6
#define GC_STATE_NETABORT   7
#define GC_STATE_OPPFAIL   8
#define GC_STATE_DISCON   9
#define GC_STATE_DRAW   10
#define GC_STATE_RESOLVE   11

Variables

GameCtrl gameCtrl


Generated on Mon Jul 21 10:44:47 2003 for Rover by doxygen 1.3.2