#include <adsomath.h>#include <adsoheightmap.h>#include <GL/gl.h>#include "vehicle.h"#include "camera.h"#include "autopilot.h"#include "netlink.h"#include "view.h"#include "epsilon.h"#include "ufo.h"Go to the source code of this file.
Compounds | |
| class | GameCtrl |
Defines | |
| #define | GC_STATE_INACTIVE 0 |
| #define | GC_STATE_MENU 1 |
| #define | GC_STATE_GETREADY 2 |
| #define | GC_STATE_INGAME 3 |
| #define | GC_STATE_FINISH 4 |
| #define | GC_STATE_FAILED 5 |
| #define | GC_STATE_NETSTART 6 |
| #define | GC_STATE_NETABORT 7 |
| #define | GC_STATE_OPPFAIL 8 |
| #define | GC_STATE_DISCON 9 |
| #define | GC_STATE_DRAW 10 |
| #define | GC_STATE_RESOLVE 11 |
Variables | |
| GameCtrl | gameCtrl |
1.3.2