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Objects


Compounds

class  Camera
struct  CameraCtrl
class  Epsilon
 Epsilon object. More...

class  FlashRand
class  FramePoint
class  Object
 Base class for scene objects. More...

class  Photon
struct  PhotonDef
class  RigidBody
class  Ufo
class  Vehicle
class  VehicleControl
struct  VehicleStats
struct  VehicleStatsTyre
struct  VehicleUserCtrl

Defines

#define CAMERA_FOLLOW   0
#define CAMERA_VEHICLE   1
#define CAMERA_FLOAT   2
#define CAMERA_FLY   3
#define CAMERA_ROTATE   4
#define CAMERA_MAX_MODE_NUM   2
#define PHOTON_COUNT   128
#define SOUND_BUMP_NUM   3
#define SOUND_CRASH_NUM   5
#define SOUND_SHOOT_NUM   3
#define SOUND_HIT_NUM   3
#define FRAMEPOINT_TYRE   1
#define FRAMEPOINT_DRIVE   2
#define FRAMEPOINT_ROTATE   4
#define FRAMEPOINT_BASE   8

Variables

VehicleUserCtrl vehicleUserCtrl

Define Documentation

#define CAMERA_FLOAT   2
 

#define CAMERA_FLY   3
 

#define CAMERA_FOLLOW   0
 

#define CAMERA_MAX_MODE_NUM   2
 

#define CAMERA_ROTATE   4
 

#define CAMERA_VEHICLE   1
 

#define FRAMEPOINT_BASE   8
 

#define FRAMEPOINT_DRIVE   2
 

#define FRAMEPOINT_ROTATE   4
 

#define FRAMEPOINT_TYRE   1
 

#define PHOTON_COUNT   128
 

#define SOUND_BUMP_NUM   3
 

#define SOUND_CRASH_NUM   5
 

#define SOUND_HIT_NUM   3
 

#define SOUND_SHOOT_NUM   3
 


Variable Documentation

VehicleUserCtrl vehicleUserCtrl
 


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