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animation.cpp File Reference

#include <SDL/SDL.h>
#include <adsoio.h>
#include "animation.h"
#include "config.h"
#include "userinput.h"
#include "scene.h"
#include "camera.h"
#include "gamectrl.h"
#include "autopilot.h"

Functions

double getTime ()
void updateNetbot ()

Variables

AnimationServer animationServer
float time_step_size = 1e-3f
int fixed_time_step = 1
int bulletTimeFactor = 1
float frame_rate = 1.0
int opponentCamera = 0
u_int acceptConnectTime = 0
u_int initConnectTime = 0
u_int acceptGameTime = 0
u_int initGameTime = 0

Function Documentation

double getTime  )  [inline]
 


Variable Documentation

u_int acceptConnectTime = 0
 

u_int acceptGameTime = 0
 

int bulletTimeFactor = 1
 

int fixed_time_step = 1
 

u_int initConnectTime = 0
 

u_int initGameTime = 0
 

int opponentCamera = 0
 

float time_step_size = 1e-3f
 


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