AnimationServer Class Reference
[Control]
Animation server.
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#include <animation.h>
List of all members.
Detailed Description
Animation server.
Holds a list of all timed and physical animations. Animations may be used to create objects that needs to be updated regularly (not necessarily an animation). The update() method is called from the main loop (which is link to the frame update). All timed animations registered with addAnimation(TimedAnimation*) will be updated on each call to update() (once per frame). Each physical animation will be updated with a fixed time step of 1ms.
Constructor & Destructor Documentation
| AnimationServer::AnimationServer |
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Member Function Documentation
| void AnimationServer::update |
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The documentation for this class was generated from the following files:
Generated on Mon Jul 21 10:44:48 2003 for Rover by
1.3.2